Pikmin 1 Iso



Pikmin 2 Wii iso second game in the Pikmin series improves and expands on the real time fun offered in the first. Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. V1, added red, blue and yellow pikmin, red and orange bulborbs. V2, added wallywogs and blowhogs. V3, added bread-bugs from pikmin 2 and a whistle that can be used to build up an army of agressive pikmin, the ones called over by the whistle team up on all monsters, especially bulborbs. Kill a bulborb without using pikmin to get one!!!

Dell inspiron 3550 drivers. When tampering with the game's files, it's a pain having to play from scratch just to reach the part of the game you're interested in. These save files provide either fully completed games, or saves in specific locations or scenarios.

  • 1Downloads
  • 2How to use
    • 2.1Dolphin

Downloads[edit]

Pikmin[edit]

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Descargar Pikmin 1 Iso

DescriptionUSEuropeJapanNotes
100% completion[1][2][3]

New Play Control! Pikmin[edit]

DescriptionUSEuropeJapanNotes
100% completion[4]

Pikmin 2[edit]

DescriptionUSEuropeJapanNotes
100% completion[5]

Pikmin 1 Iso

New Play Control! Pikmin 2[edit]

DescriptionUSEuropeJapanNotes
100% completion[6][7]

Pikmin 3[edit]

DescriptionUSEuropeJapanNotes
100% completion
Day 2[8]

Hey! Pikmin[edit]

DescriptionUSEuropeJapanNotes
Empty, all areas complete[10]The exit pods were placed in the same spot as the starting locations, meaning that all areas are completed, but without treasures being collected or cutscenes being watched. Bosses were fought normally, and their treasures were also collected normally, though. This save has all X areas unlocked, no amiibo Secret Spots, does not have enough Sparklium to enter sector 9, and has two mandatory updates, because of Sparklium from the bosses.
100% completion
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How to use[edit]

Pikmin 1 Iso Download

Dolphin[edit]

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Pikmin 2 Iso

GameCube[edit]

  • If the memory card is set to a 'Memory Card' in Dolphin's settings then:
    1. Open Dolphin.
    2. Go to Tools/Memory Card Manager.
    3. Select the memory card file for Memory Card A. It's likely in <Dolphin's user data directory>/GC/, and has the .raw extension. Remember to pick the right one for the region you're using (USA, EUR, or JAP).
    4. Click on '<-Import GCI' and browse to the .gci file you downloaded.
  • If the memory card is set to 'GCI Folder' in Dolphin's settings:
    1. Go to <Dolphin's user data directory>/GC/<region>/Card <A or B>.
    2. Place the .gci file you downloaded in this folder.
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Wii[edit]

  1. Open Dolphin.
  2. Go to Tools/Import Wii Save Game.
  3. Pick the .bin file you downloaded.

Cemu[edit]

  1. Go to <Cemu's installation directory>/mlc01/emulatorSave/<full game ID>.
    • You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be 39c5589b (Pikmin 3 US version).
  2. Dump the .sav files here.

Citra[edit]

  1. Go to <Citra's application data directory>/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/<ID, first 8 digits>/<ID, last 8 digits>/data/00000001.
    • Under Linux, Citra's application data is likely under /home/<user>/.local/share/citra-emu.
    • See here for the Hey! Pikmin IDs.
  2. Dump the .sav files here.
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